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AI Insights · Timothy · April 2022

Top 5 Racing Games in the US: Q1 2022 Performance

Discover the performance trends of the top 5 racing games on a unified platform in the United States during Q1 2022, including weekly downloads, revenue, and active users.

Top 5 Racing Games in the US: Q1 2022 Performance

The first quarter of 2022 saw some notable trends in the performance of the top 5 racing games on a unified platform in the United States. Here’s a closer look at how each game fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

CSR 2 - Realistic Drag Racing from Zynga Inc. experienced a gradual decline in both weekly downloads and revenue. Weekly downloads started at around 62K and dipped to approximately 54K by the end of March. Revenue saw a similar trend, starting at $905K and settling around $677K. Active users remained relatively stable, fluctuating between 688K and 776K throughout the quarter.

No Limit Drag Racing 2 by Sycamore Valley Software LLC had a notable spike in downloads and revenue in the week of January 24, with downloads reaching 101K and revenue peaking at $578K. However, both metrics saw a general decline towards the end of the quarter, with downloads dropping to 22K and revenue to about $207K. Active users also decreased from 220K to 150K over the same period.

Mario Kart Tour by Nintendo Co., Ltd. showed a steady performance. Weekly downloads ranged from 101K to 179K, with a peak in early January. Revenue remained relatively stable, averaging between $254K and $372K. Active users showed minor fluctuations, maintaining an average of around 800K throughout the quarter.

Need for Speed No Limits from Electronic Arts had consistent performance with weekly downloads hovering around 33K to 62K. Revenue was stable, averaging around $153K to $226K. The number of active users also remained steady, fluctuating between 188K and 254K.

Asphalt Legends Unite by Gameloft showed a consistent pattern in downloads and active users. Weekly downloads ranged from 51K to 90K, while revenue varied between $65K and $105K. Active users remained stable, averaging around 190K to 224K during the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022